Video Games

Rockstar talks Red Dead Redemption 2's wildlife, hunting, and fishing

Eurogamer - Mon, 24/09/2018 - 20:53

Red Dead Redemption 2 is looming large on the horizon, which means Rockstar's lips are growing looser by the day. And now, following last month's location reveals, it's ready to shine a spotlight on fauna - and how best to hunt it down.

On the surface, wildlife mightn't seem like a particularly thrilling focal point but, as Rockstar has demonstrated time and time again, it's the attention to detail that makes all the difference in open world games. And with the studio promising around 200 species of animals, birds, and fish (not to mention an impressive 19 distinct breeds of horse) in its highly anticipated Wild West sequel, that's a enormous amount of life to enrich the world.

According to Rockstar, each species responds to its environment in a unique way, forming a complex ecosystem: "Deer, bison and pronghorn traverse the plains in large herds," it says, "scavengers quickly sniff out carrion, sockeye salmon leap upstream, wolves attack in packs surrounding their prey, geese fly in fixed formations, possums play dead, rodents scamper into tree hollows, grizzly bears bluff charge when threatened, and birds of prey soar on thermals."

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Netflix says it still wants to make a Stranger Things game despite Telltale closure

Eurogamer - Mon, 24/09/2018 - 18:49

Following last Friday's news of majority lay-offs at Telltale Games, questions remained regarding the status of the studio's previously announced projects.

Streaming service Netflix has now moved to clear up some of that confusion, confirming that although Telltale is no longer involved in its Stranger Things game, it still hopes to continue the project in some form. It has also revealed that Telltale will complete work on its interactive TV adaptation of Minecraft: Story Mode.

Telltale's partnership with Netflix was announced in June, alongside the news that the collaboration would result in two initial projects. The first was an adaptation of Netflix's 80s-set sci-fi show Stranger Things - which many assumed would utilise Telltales' usual episodic narrative template - and a version of the 2015 Minecraft: Story Mode game, rejigged into 5-episode interactive TV-show-style experience.

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Finally, a Space Hulk game with Genestealers that look interesting to play

Eurogamer - Mon, 24/09/2018 - 15:28

When it comes to Space Hulk, we're used to playing as Space Marines cleansing creepy abandoned spaceships of the rabid Genestealer menace. In most cases the Genestealers are mindless AI who try to bludgeon the player's units to death - and there's little else going on.

Space Hulk: Tactics, though, looks like it's put a bit more thought into how the Genestealers work. They play significantly differently than the Terminators and even have their own campaign.

Space Hulk: Tactics is an XCOM meets Space Hulk turn-based strategy game from Focus Home Interactive. In the video, below, we see a decent chunk of Genestealer gameplay, and learn how they work.

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With what looks an awful lot like a boss fight, has Death Stranding just shed some of its mystery?

Eurogamer - Mon, 24/09/2018 - 15:00

There are few pleasures in life as rich and thrilling as those offered following the spectacle of a Hideo Kojima game as it crawls into the light. The feints! The sleights! The babies, in the case of Death Stranding, sloshing around in those fluey amber sarcophagi! Kojima is a wonderful game designer, but what he really excels at these days is this. The protracted and bizarro reveal, often employing Geoff Keighley - these are strange times - as the platonic ideal of a straight man.

Kojima is in a privileged spot, and he seems to be making the most of it. His games have been bangers generally, so there is a huge audience waiting to see what he'll do next. But they also - and this is where he has a freedom unmatched by many elsewhere - really want him to do something weird and perplexing. I have watched all of Death Stranding so far with the kind of awe you get while watching a master at work. I had a guy around this morning fitting a catflap, and the ease and skill with which he seemed to just know where to cut and where to stop cutting was a strange joy to me. With the dying beach, the bone-clicking, finger-crunching audio, with Norman Reedus and his flesh covered with those Cueva de las Manos palm prints that promise, along with the oil and the fabulous whirligig scanner thing, the numinous convergence of the very old and the very new, well, with all that stuff there is no doubting: Kojima is a guy who knows where to put the catflap. And yet the latest teaser sort of makes me sad. Why? Because after all this shapeless chaos, it looks an awful lot like the start of a boss fight.

There's still a lot I like about it of course, the flappy wet-weather gear, those brilliant scanners mounted near the shoulder, which bring such playful, terrifying life and personality to the Scandi SF trappings. I even like the big Gaudi dog thing that's conjured at the climax of the scene, the way it attends to its paws, the way its whole weight seems to angle it forwards. And I love the way the Man in the Golden Mask removes his mask to reveal...another mask!

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EGX 2018: The best games from this year's show

Eurogamer - Mon, 24/09/2018 - 13:00

Another year, another EGX done and dusted! Among the many highlights was a live Arcadia Baes panel, a behind-the-scenes look at Destiny's end-game destination and some brand new Sunless Skies announcements, and whether you caught the show in person or online, we hope you had a lovely time.

There were of course many, many games to play from both big publishers or in Leftfield Collection and Rezzed areas, and we wanted to compile a list of our favourites.

As with previous years, this isn't a definitive list, but a personal selection of games from the team at Eurogamer as we roamed the show, and will hopefully serve as something to keep an eye out for in the coming months.

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Nintendo fans are splicing Bowser with Peach and now Bowsette is trending

Eurogamer - Mon, 24/09/2018 - 11:28

Last week, a new item for New Super Mario Bros. U Deluxe was unveiled which created a brand new character in Mario lore. The power-up, called the Super Crown, appears to transform Toadette into a Princess Peach fusion called Peachette - and understandably, many Nintendo fans were utterly flummoxed. Is Peachette an entirely new character that only appears with the crown? Or is the crown able to transform any Mario character into a Peach version?

Until yesterday, I naively thought this was the end of the debate, until I spotted a strange new fan creation appear on my Twitter feed. At first glance, it looked like Peach - same hair, a dress, that cutesy Mario art style. But on closer inspection, I noticed some things seemed a little off. Horns, spikes, a tail?

Bowsette, as the internet has named her, is a character merge inspired by the idea of Bowser using the Super Crown to transform into a Peach version. She appears to have originated from the work of artist aykk92, who sketched an amusing comic strip imagining a spurned Mario and Bowser finding love using the Super Crown.

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Batman: Arkham Knight gets even more nightmarish when you move the camera out of bounds

Eurogamer - Mon, 24/09/2018 - 11:06

Batman: Arkham Knight's camera isn't supposed to be messed with - but when you do, it reveals some amazing developer tricks.

The latest episode of superb YouTube series Boundary Break takes on Rocksteady's 2015 action adventure and shows how the developers used a raft of camera tricks to make the game look the business.

There are a load of cool revelations in the video, which you absolutely should watch, but highlights include pulling back the camera to show the diner in chaos during the Scarecrow / cop hallucination scene:

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Swiss football fans throw controllers on the pitch in esports protest

Eurogamer - Mon, 24/09/2018 - 10:11

Swiss football fans forced a league match to stop as they protested esports.

Young Boys' "Ultras" threw tennis balls and console controllers onto the Stade de Suisse pitch at the 15 minute mark during their home game against Basel on Sunday, 23rd September, forcing the referee to pause the game.

As reported by the Associated Press, fans also unfurled a giant pause button flag to protest esports - and even the away supporters got stuck in with a flag of their own.

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Dante returns: Hideaki Itsuno on Devil May Cry 5

Eurogamer - Mon, 24/09/2018 - 09:00

Dante is back. And so, it seems, is Capcom, the Osaka-based company on a winning streak the likes of which we haven't seen since its 90s and early 00s pomp. Resident Evil 7 successfully brought the series back to its horror roots while delivering a modern twist, and Monster Hunter World finally gave that series the recognition it deserved in the west, while on the horizon there's the exquisite looking Mega Man 11 and next year's sumptuous Resident Evil 2 remake.

And then there's Devil May Cry. Returning home to Capcom after Ninja Theory's somewhat divisive DmC (which, for the record, was brilliant), heroes Dante and Nero appear in more familiar form, while another hero returns in the form of Hideaki Itsuno. A late addition to the troubled Devil May Cry 2 project, he went on to direct the third and fourth instalments, while his career at Capcom is as illustrious as it gets; he can proudly take responsibility for the likes of Power Stone, Rival Schools and Dragon's Dogma amongst many others.

At Tokyo Game Show Capcom revealed a new character, V, while also unveiling Dante in playable form. Familiar yet fresh, he boasts his broadest moveset yet - "we felt that taking stuff away tends to upset people," says Itsuno - and is placed in a ludicrously good-looking game, some of the photo-real elements made possible by the RE Engine mixing well into Devil May Cry's typical bold style. Barring the unexpected - and provided the grim inclusion of microtransactions doesn't overly impede the experience - Devil May Cry 5 should continue Capcom's winning streak when it comes out next March.

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Vampyr's patch to "de-emphasize combat" drops next week

Eurogamer - Sun, 23/09/2018 - 17:57

Focus Interactive has confirmed Vampyr's afore-promised patch to "de-emphasise" combat in the vampire action-RPG will release later this week on 26th September 2018.

"Story Mode de-emphasizes combat, placing a greater focus on narrative so players can enjoy Dr. Jonathan Reid's journey with less challenging gameplay," states an update on Steam.

"On the other end of the scale, Hard Mode makes combat much more difficult. Players will receive less experience from killing enemies too, forcing them to rely even more on embracing citizens to grow in power. Upon starting a new game, players will be given the option to choose from these two new modes or a third 'Normal Mode' if they wish to play the original Vampyr experience."

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Destiny 2 Forsaken players think they've found the Malfeasance quest line

Eurogamer - Sun, 23/09/2018 - 16:59

Destiny 2 Forsaken players believe they've stumbled upon the location where the quest for the Malfeasance hand cannon begins... but cannot yet find a way to trigger the quest line.

As reported by Forbes, players believe they've located Callum's Grave, widely thought - thanks to a little datamining - to be the inaugural step of the quest for Malfeasance, an exotic - and extraordinarily elusive - hand cannon.

Callum's grave has been found in the Dreaming City strike, The Corrupted, which wasn't unlocked until a clan defeated Destiny 2's latest raid, Last Wish, last week.

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Troy Baker joins Death Stranding cast as the mysterious Man in the Golden Mask

Eurogamer - Sun, 23/09/2018 - 15:55

The latest trailer for Hideo Kojima's Death Stranding reveals Troy Baker will be joining the English voice cast.

The new teaser for Death Stranding - which debuted at Tokyo Games Show - shows new antagonist The Man in the Golden Mask pull off said mask... only for his face to be further concealed underneath.

He then drops to his knees, stirs up some black goo until the strands combine to form... well, I'm not sure what it forms, actually. A lion monster demon thing? Maybe? Perhaps it's best if you take a look for yourself:

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Shadow of the Tomb Raider's post-credit scene was switched in a day one patch

Eurogamer - Sun, 23/09/2018 - 14:30

As this story discusses an alternate ending to Shadow, if you've yet to complete the game or are sensitive to spoilers, head back and read something else! If you continue past this point, there will be spoilers for Shadow, and - potentially - future Tomb Raider games, too.

Shadow of the Tomb Raider players who did not apply Square Enix's day one patch have seen a different post-credits scene to those who dutifully patched their game.

While fans excitedly discussed Lara's latest adventure on (thanks, Kotaku), forum member Tombstone pondered why no-one was talking about a letter seen the in post-credits scene.

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Are SSDs essential for today's gaming PCs?

Eurogamer - Sun, 23/09/2018 - 13:47

The Intel Optane 905P is the Titan of SSDs: incredibly fast, enormously expensive and basically the best SSD on the market, and a piece of PC hardware we just had to test out. It's our contention that a good SSD is essential at this point for your gaming PC - just in terms of the extra user-friendliness you get from Windows, plus the reduced loading times in games - but just how much do you need to invest to get a decent experience? How do mid-range and more value-orientated SSDs compare to the absolute state of the art? And where does this leave the traditional mechanical hard drive? Technology has continued to evolve there so in assessing solid-state performance for gaming, we decided to include a fast modern drive too.

To get a good overall view of the market and the kind of capabilities that solid state storage delivers across a range of price-points, we used five drives for our tests overall. The Optane 905P is staggeringly expensive at around $600 or £550 and its performance is indeed unparalleled, but we've also covered a range of more cost-effective alternatives. The Western Digital Black 500GB SSD uses the PCI Express-based NVMe standard and is about one third of the price of the 905P. Cheaper still are SATA-based drives like Crucial's well-received MX500 at around $90/£90. Up against that we have a 1TB Western Digital Blue SSD. Again, that's SATA in nature but its extra capacity commands a £150/$160 price-point. Finally, representing the classic mechanical HDD, WD supplied us with the Black 6TB, priced at around £240/$240.

So, why is the 905P so expensive? Well, it's a different kind of product, more intended more for workstations or deep-pocketed enthusiasts than the average gamer. The drive's 480GB of 3D XPoint memory, developed jointly by Micron and Intel, theoretically provides a comprehensive advantage in terms of latency and endurance. For the purposes of our testing here it represents the current state-of-the-art, the standard by which all of our other test drives should be judged.

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Telltale's The Walking Dead's Clementine celebrates her co-workers in this moving statement

Eurogamer - Sun, 23/09/2018 - 13:21

Voice actor Melissa Hutchinson, who plays Telltale's The Walking Dead's Clementine, has posted a tribute to her TellTale colleagues after the studio confirmed it was closing down.

After stating Friday had been "one of the toughest days ever", she wrote she was "so very deeply moved by the messages of love that [she], and the folks from @telltalegames have been receiving", and confirmed that she too remains unclear on the fate of The Walking Dead: The Final Season.

Here's the full message:

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Categories: Video Games

2K customer support overwhelmed by NBA 2K19 complaints

Eurogamer - Sun, 23/09/2018 - 11:53

2K's customer support service is struggling to deal with the volume of complaints as NBA 2K19 players log a litany of issues, including lost in-game currency (VC), progression problems, and neverending games (thanks, Kotaku).

Others are reporting that the sports series' latest release also has issues with court conquerors and inexplicable MyCareer file deletions. At the time of writing, it appears the problems are widespread across most platforms.

Right now the issues seem mostly confined to MyCareer mode, but given this is usually where players invest their in-game currency, VC - typically accumulated by purchasing the currency with real-life money or offered as part of special edition bonuses - this means many players are losing a significant portion of their virtual funds.

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Why Sleeping Dogs is the most interesting open-city game of recent years

Eurogamer - Sun, 23/09/2018 - 09:00

With Yakuza back in the spotlight again and Shenmue reappearing after 20 years in the wilderness, I've been thinking a lot about Sleeping Dogs, United Front's open-world crime epic that is often considered a cousin to Yakuza. Yet while Shenmue and Yakuza are quintessentially Japanese games, while Sleeping Dogs is a Canadian production set in Hong Kong. If these games were restaurants and I wandered into Sleeping Dogs expecting to dine on tuna sashimi, I would rightfully be scorned.

Nonetheless, I've been looking for an excuse to write about Sleeping Dogs for ages, and as I wandered around Yakuza 0's Kamurocho district for the first time earlier this year, the aesthetic similarities were enough for me to latch onto like a dog that has just been aroused from slumber by having its tail stood on.

This is because Sleeping Dogs is by some margin my favourite open-city game; one that takes the familiar Grand Theft Auto template, adds some fantastic embellishments that more developers should imitate, and places it in one of the most visually distinctive and interesting virtual cities ever designed. I don't think this latter point is appreciated enough. Making an open world of any kind feel distinct is a huge challenge in and of itself. It's like cooking a meal to serve a large number of people. You need to add a large number of ingredients to ensure everyone is sufficiently fed, but if you just throw everything into the pot all you'll end up with is a bland mulch. This is especially easy to do with GTA-style games, because modern cities are often so similarly structured. There's always a commercial hub. There's always a dockyards.

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Devil May Cry 5 has microtransactions

Eurogamer - Sun, 23/09/2018 - 03:34

Devil May Cry 5 will allow players to spend real money to upgrade their characters.

The news came via a build of the game being shown at Tokyo Game Show, in which orbs could be bought at Divinity Statues in-game to hurry up progression - a system that had previously appeared in Devil May Cry 4 Special Edition, though given the backlash that similar systems have faced it's still a surprise to see it return.

Gamespot spoke to Devil May Cry 5 director Hideaki Itsuno about the inclusion of microtransactions in the game. "With giving people the ability to purchase Red Orbs, it's something we want to give people as an option," he said. "If they want to save time and just want to get all the stuff at once, those people can do that. But on the other hand I don't feel you have to get all the moves. You should be able to play it the way you want to play it."

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Sunless Skies has a release date and a pen-and-paper RPG

Eurogamer - Sat, 22/09/2018 - 18:51

Sunless Sea follow-up Sunless Skies will release on 31st January 2019, Failbetter Games confirmed today.

The developer made the announcement in a panel session this afternoon at EGX 2018, the UK games event run by Eurogamer parent company Gamer Network.

Simultaneously, Failbetter also announced Skyfarer, a pen-and-paper role-playing game tie-in for Sunless Skies. It's freely available to download from the link below:

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Bethesda helps 12-year-old boy with rare cancer fulfil his wish of playing Fallout 76

Eurogamer - Sat, 22/09/2018 - 18:12

Bethesda has helped a 12-year-old boy with a rare form of cancer fulfil his wish of playing Fallout 76.

Wes, from Hampton Roads, Virginia, has battled stage four neuroblastoma for half his life after being diagnosed at just five years old.

Just days after doctors told Wes' family they thought it best to stop his treatment, he realised he probably wouldn't get to play Fallout 76, due out in November.

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